6.1.1. Guessing a random number

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1. phase
Guess the number is entered into the program from a random number generator in a computer.

2. phase
Generated number should be in the range 0<X<1000.

3. phase
A random number in the range 0<RND<1 where:

 RND number

Enter the number of the users (variable 'No') and make comparisons and actions by:

a.) No<X ==> Asked to enter larger number (Message 1.)
b.) No>X ==> Asked to enter smaller number (Message 2.)
c.) No=X ==> Report the number hit by and greeting card (Message 3.)
d.) Request for re-operation of the program.

4. phase
Flowchart:

 Flowchart  iStripper

 iStripper

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Citing of this page:
Radic, Drago. " Informatics Alphabet " Split-Croatia.
{Date of access}; https://informatics.buzdo.com/file.
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